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Doom Dominix
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Posted - 2011.02.05 21:25:00 -
[1]
Okay, let's have few conditions (I've seen this happen few times now)
- there is a titan in a cyno jammed system (thus safe from capital hotdrops)
- titan pilot is part of a large alliance that can easily wield 100 capitals when alerted
- titan gets tackled by a gang (of 50-100 size)
Now, the titan is rather powerless alone and the gang is slowly killing the buffer-tanked titan while killing incoming small support. The question is what happens now?
The alliance that has the cyno jammer simply puts it down with no delay (it has no offlining delay or anything like that) followed by the titan pilot alliance cynoing 100 capitals on the attacking gang while saving the titan when it's about to hit structure.
My question is, should the cyno jammer have an offlining timer?
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Doom Dominix
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Posted - 2011.02.06 00:54:00 -
[2]
Edited by: Doom Dominix on 06/02/2011 00:54:41
Originally by: Magnus Orin Edited by: Magnus Orin on 06/02/2011 00:04:33 Perfectly balanced.
The system is then open for a counter hot drop.
To explain: you cannot then online the cynojammer right away after your friendly caps are in.
Your system is now exposed to enemy capital hotdrops.
Okay, so by your logic smaller entities should not have any chance at all to score a titan kill by simple tactics and it's all right to just encourage blobbing via escalation.
My point is that right now a sizable capital blob is an instant i-win button against a subcapital fleet. Having a timer on the offline timer of a jammer would make it possible for subcapital gangs to move freely, score some kills and bug off before jammer would cycle down.
With the current mechanic the subcapital gang might tackle a carrier, supercarrier or a titan only to be dropped by 100 more.
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Doom Dominix
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Posted - 2011.02.06 01:59:00 -
[3]
While I think your point with numbers being the controlling factor always is true, I also think that you should be able to exercise some form of guerilla warfare. That is if you don't want EVE to become a game where every 0.0 system has a hictor+titan on gate and no-one can ever do anything about it (if one tries, he gets jumped by 100+ capitals) without a major deployment (which would probably force the said titans into more concentrated blobs).
CCP gave bombers as tools against subcapital blobs, where are our tools for capital blobs? ;)
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Doom Dominix
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Posted - 2011.02.06 02:33:00 -
[4]
Edited by: Doom Dominix on 06/02/2011 02:36:57
Originally by: Magnus Orin
Originally by: Doom Dominix While I think your point with numbers being the controlling factor always is true, I also think that you should be able to exercise some form of guerilla warfare. That is if you don't want EVE to become a game where every 0.0 system has a hictor+titan on gate and no-one can ever do anything about it (if one tries, he gets jumped by 100+ capitals) without a major deployment (which would probably force the said titans into more concentrated blobs).
CCP gave bombers as tools against subcapital blobs, where are our tools for capital blobs? ;)
Guerilla warfare is a perfect tactic in Eve. And it is used frequently :wulfpax:
But a cynojammer requires sovereignty, and is very expensive to maintain.
How do the two ideas fit together? I don't understand how guerilla warfare is relevant here.
What will a wolfpack do to a ratting supercarrier?
edit: (before a hypothetical jammer is pressed offline and you get loads of caps in to save the tackled sc instead of having to form subcapital fleet and engage the wolfpack with that)
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Doom Dominix
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Posted - 2011.02.06 02:40:00 -
[5]
Edited by: Doom Dominix on 06/02/2011 02:42:04 Even few minutes of offlining the jammer would give small wolfpacks/hac gangs time to operate and gank a target of opportunity before they can be blobbed.
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Doom Dominix
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Posted - 2011.02.06 12:07:00 -
[6]
Originally by: ISK Fairy so what is to stop said alliance from pushing thier cap fleet through the jump bridges? all they need to do is have each cap have 5k ozone in thier hold and cyno onto a jb next door and then come in with out having to cycle the jammer
Indeed, but in that situation you can create bubbles towards the JB towers OR bubble the reinforcement capitals at the JB tower itself, preventing any direct assistance. The problem with the cyno jammer down is that you can just get a recon at 0m from the ship in need of assistance and directly get the support at a comfortable distance.
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Doom Dominix
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Posted - 2011.02.07 14:42:00 -
[7]
Originally by: Magnus Orin If you cant set the trap in 30-45 minutes, then you don't deserve the kill.
Again, killing a blob with a bigger blob is becoming unfeasible as currently servers can't handle it (especially on unreinforced nodes).
Originally by: Mister Normal They are too valuable to waste, hence there is no delay in stopping the cyno jammer.
Have you played the game recently? We are coming closer and closer to a situation where more and more people have titans, they need to start dying more. Same with supercarriers.
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